Re: supercollider help

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Hi Guillaume,

In another thread you mentioned:
@Guillaume wrote:

… in the last version, we included a transport message that sends

osc:// status nb_triggers nb_cursors nb_curves

on Play and Fastrewind.

This is so great. For those of us using SC, it means we can have the OSCresponder listening on play figure out how many synths to activate, rather than coding the number in the SC patch as the ones you provided do. As I mentioned in the other thread, we could tumble to these features quicker if they were documented.

By the way, I think there is a bug in your “gendy” patch. the responder for cursors assigns an ordinate (X-axis) value to a variable that seems to think it’s an abscissa (“Y”). If you use that to assign frequency, it won’t do the expected. Perhaps you intended to supply us a friendly puzzle?

thanks for your support!

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