IanniX

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Viewing 15 posts - 16 through 30 (of 1,561 total)
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  • in reply to: Win32 build #2336
    Anonymous
    Inactive

    Hi to you, Iannix!

    …Guillaume? …Thierry?

    QtCreator — exactly, and I do use it. On Win32, QtCreator by default front-ends either the MinGW compiler or MSVC. Because I already had vs2005 installed on my main worksation (from my days as a MFC/.NET developer), I let it default to MSVC.

    I suspected you were using QtSDK 4.6 and that my use of 4.7 was part of the reason my builds had problems at first. As for your Win32 builds, are you using the MinGW compiler?

    The last thing I want is my own private branch, so I’ll be willing to consider back-versioning my QtSDK installation. I’ll look into the compiler/object-lib issues after I do that.

    …compile without … warnings” ? !
    Shall I take that as a guarantee? 🙂

    Cheers,
    –Bob

    in reply to: SVG Image Import #2346
    Anonymous
    Inactive

    …will do.

    Cheers,
    -Bob

    in reply to: Feedback #2133
    Anonymous
    Inactive

    Cheers for knocking out another update in such timely fashion.

    I just installed 0.8.2 on my OSX 10.6.7 system and am enjoying the revamped toolbar. I especially appreciate the OSC message declaration on mouse hover. Your change notice calls it “displays OSC messages on object hover” giving the impression it’s a realtime trace-debug message (which would be interesting) but the declaration is very helpful as it is! I’m having a little trouble focusing the mouse over most cursors to get the tooltip to appear, but want to work with it more before describing my issues. I also will run it on the other platforms for comparison.

    Cheers,
    –Bob

    in reply to: Win32 build #2337
    Anonymous
    Inactive

    …Guillaume? …Thierry?

    Here’s Guillaume!

    QtCreator — exactly, and I do use it. On Win32, QtCreator by default front-ends either the MinGW compiler or MSVC. Because I already had vs2005 installed on my main worksation (from my days as a MFC/.NET developer), I let it default to MSVC.

    Ok, I’ve never used Visual Studio, but I think it can work (hmmm… compile IanniX with a proprietary compiler…).

    I suspected you were using QtSDK 4.6 and that my use of 4.7 was part of the reason my builds had problems at first. As for your Win32 builds, are you using the MinGW compiler?

    We are using Qt4.7, but not packaged in QtSDK. And we are using MinGW compiler. I think QtSDK is not totaly ready (deployment on Mac OS X bugs, some libs are not working…). So the package are here :

    The last thing I want is my own private branch, so I’ll be willing to consider back-versioning my QtSDK installation. I’ll look into the compiler/object-lib issues after I do that.

    Ok. And thanks for your interest in IanniX and its developement. I will change the code with your diff file (round => qRound, M_PI_2 and -lAdvapi32).

    “…compile without … warnings” ? !
    Shall I take that as a guarantee? 🙂

    Ok let’s say : “less than 10 warnings” ^^

    in reply to: 0.8.2 on OSX #2347
    Anonymous
    Inactive

    giving the impression it’s a realtime trace-debug message (which would be interesting)

    Good idea !

    I’m having a little trouble focusing the mouse over most cursors to get the tooltip to appear

    Well I changed the way objects are selected/hovered. It’s more precise and sensible but maybe the hover area is too small…

    in reply to: Bugs #2135
    Anonymous
    Inactive

    0.8.2 under OSX 10.6.7, fullscreen mode:

    Something is rapidly updating, shutting out mouse cursor draws. I’m guessing that background re-draw is being repeatedly called in a tight loop. The screen objects blink and the mouse cursor cannot be seen (although certain function still work, such as create object).

    Am able to ESCAPE-out and return to normal window mode.

    Cheers,
    –Bob

    in reply to: Win32 build #2338
    Anonymous
    Inactive

    Okay, Guillaume, I appreciate the guidance. I’ll let you know how things work out when I get back to my dev workstation.

    “Ok let’s say : “less than 10 warnings” ^^

    …It’s just that “unreferenced formal parameter” warnings always make me nervous :–)

    Cheers,
    –Bob

    in reply to: 0.8.2 on OSX #2348
    Anonymous
    Inactive

    Well I changed the way objects are selected/hovered. It’s more precise and sensible but maybe the hover area is too small…

    I was also thinking the hover area might be too small, …however:

    Might there also be a Z-order issue? The reason I ask is because I noticed that while trying to get cursors in focus, my curves were often lighting up instead. Are the curves higher in the Z-order than the cursors?

    (I made these observations while working with the quite dense-with-curves Metastasis score)

    Cheers,
    –Bob

    in reply to: Bugs #2134
    Anonymous
    Inactive

    0.8.2 on Win32 (xp-sp3):

    1) In fullscreen mode, cannot stop-start (space-bar) transport.

    2) Like in my OSX bugreport, the mouse cursor becomes invisible. However, the objects do not blink as they do on OSX, and the CPU loading does not spike.

    Cheers
    –Bob

    in reply to: Bugs #2136
    Anonymous
    Inactive

    I downloaded/Installed IANNIX this afternoon,and while everything on the screen seems to be fine,there’s no Sound. What could that be? 🙁

    in reply to: Win32 build #2339
    Anonymous
    Inactive

    @AvantGuy wrote:

    …It’s just that “unreferenced formal parameter” warnings always make me nervous :–)

    😀

    in reply to: Issue: Fullscreen mode #2353
    Anonymous
    Inactive

    Added to my todo-list!
    Thanks a lot Bob!

    in reply to: Issue: Transport control, FS Mode #2351
    Anonymous
    Inactive

    1) In fullscreen mode, cannot stop-start (space-bar) transport.

    Okay, I don’t have this bug in my dev-version. I think its a question of window focus. Do you go in fullscreen mode with Ctrl+F, the toolbar or the menu? Because I suppose that if you are editing an input field in the inspector and the you press Ctrl+F, the focus is still in the input field…

    2) Like in my OSX bugreport, the mouse cursor becomes invisible. However, the objects do not blink as they do on OSX, and the CPU loading does not spike.

    Yep, in fullscreen mode, I just hide the mouse cursor 🙂 I’ll fix that!

    in reply to: 0.8.2 on OSX #2349
    Anonymous
    Inactive

    I was also thinking the hover area might be too small, …however:

    I’ll correct that. I think it’s correct for triggers and curves. But cursors might be difficult to select.

    Might there also be a Z-order issue? The reason I ask is because I noticed that while trying to get cursors in focus, my curves were often lighting up instead. Are the curves higher in the Z-order than the cursors?

    Well, the algorithm is not as simple as I wished; it is affected by the way I store objects in memory (it’s not a simple List of objects, because it is very CPU-consumming with a lot of objects). So if two objects are at the same position, the priority is :

      1. group name

      2. object’s activity (inactive first then active)

      3. object’s type (curves, triggers then cursors)

      and finaly, random! Because I use a Hash-table, the order is not predictable.

    (I made these observations while working with the quite dense-with-curves Metastasis score)

    Yes, curve selection in Metastasis is horrible… I know 🙂

    in reply to: No Sound. #2354
    Anonymous
    Inactive

    Hi Jason!

    Well, it is quite simple, IanniX does not make any sound 🙂

    If you want to generate sound with IanniX, you will have to interface it via OSC with others softwares like PureData, Max MSP, C-Sound or Supercollider.

    Let me know which software you usually work with 🙂

    If you have Max MSP, we provided you a patch that generate sound (/IanniX/Patches/maxmsp) which works with every exemple included with IanniX.

Viewing 15 posts - 16 through 30 (of 1,561 total)

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