IanniX

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Viewing 15 posts - 1,171 through 1,185 (of 76,828 total)
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  • in reply to: Will not work for Mac (Yosemite) #3709
    Akeefe
    Keymaster

    Ah! Apologies!

    Thank you very much!

    A

    in reply to: Making things with IanniX #3712
    Cárthach Ó Nuanáin
    Keymaster

    Hey!

    Is there a way we can add variables to the address pattern in OSC, i.e. by default the address is static (the word cursor) and a bit restrictive:

    osc://ip_out:port_out/cursor

    Can you do it with variables like cursor_id so we could have something like this:

    osc://ip_out:port_out/{cursor_id}

    in reply to: cursor_id in osc address #3714
    IanniX
    Keymaster

    Hey!

    Due to optimization in massive network message, it is not possible for now.

    But that’s a good feature to develop 🙂

    in reply to: Wanted! #3715
    Rahul Nadkarni
    Keymaster

    I wanted to know a little more about patching iannix into live using max so that i can control some of the parameters better. is there a specific max patch that i need to download in order to be able to select the note grid and scale that iannix follows? could you walk me through the steps?

    in reply to: Linking Max and Iannix in Live #3716
    IanniX
    Keymaster

    Hi!

    IanniX relies on continuums and atonal music so there’s no scales and note grid!

    in reply to: Linking Max and Iannix in Live #3717
    Rahul Nadkarni
    Keymaster

    thanks! so there’s no way of limiting the note range even through Max?

    in reply to: Making things with IanniX #3718
    signals_
    Keymaster

    Hi,

    Noob question: I’d like to assign a fixed MIDI note to a trigger under the second message tab. When I assign, for example, MIDI note 60, it doesn’t seem to yield the desired effect. The output is continually the position within the score. Is there a way to assign fixed MIDI pitch(es) to a trigger without relying on the trigger’s position?

    All the best,

    signals_

    in reply to: Assign a Fixed MIDI Pitch to a Trigger #3719
    signals_
    Keymaster

    I did find this:

    Assign a specific note to a trigger

    …but I want to know if I can do this from the second message tab without using scripts?

    in reply to: Assign a Fixed MIDI Pitch to a Trigger #3720
    IanniX
    Keymaster

    Yes of course!
    In the second tab, you have by default:
    midi://midi_out/notef 1 trigger_value_y trigger_value_x trigger_duration
    /notef means “MIDI note in float format” => so you need to type note values between 0. and 1.… not so convenient for you.

    You may try :
    midi://midi_out/note 1 60 trigger_value_x trigger_duration
    /note means “MIDI note” => so if you type 60 as second parameter, it should work!

    in reply to: Assign a Fixed MIDI Pitch to a Trigger #3721
    signals_
    Keymaster

    Super helpful. Thanks!

    in reply to: Making things with IanniX #3722
    signals_
    Keymaster

    I’d like to have a linear cursor traverse a straight line on an x-axis and at various points have circles activated and deactivated on the z-axis.

    How do I do that?

    in reply to: Activating / Deactivating Objects on based on Cursor Position #3723
    signals_
    Keymaster

    Put in other words: is there a way to control whether or not a curve is active based on the position of a cursor on a different curve? I presume this is doable using a script, no?

    in reply to: Activating / Deactivating Objects on based on Cursor Position #3724
    signals_
    Keymaster

    I presume it might read as follows:

    function alterateWithScript() {
    if(cursor_xpos> 1)
    run(“setactive 4 0”);
    }

    Any edits on the fly must exist in the alternateWithScript() function, correct?

    Thanks!

    in reply to: Activating / Deactivating Objects on based on Cursor Position #3726
    IanniX
    Keymaster

    Hi!

    Hmmm, not sure it is possible with scripts because scripts are executed one time at the score loading. It’s more a question of retroactivity (direct://) and message scripting (using {}). On your cursor, set the following message (dble-click) :
    direct:// setActive 4 {(cursor_xPos > 1)?(0):(1)}

    in reply to: Making things with IanniX #3727
    signals_
    Keymaster

    I see that it’s possible to move a curve on XYZ, but is it possible to rotate a curve so it’s truly 3d?

    Thanks!

Viewing 15 posts - 1,171 through 1,185 (of 76,828 total)

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